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Jump to: Settings Screen; Control Config. Screen; In-game Messages; Pause Menu; "Area Cleared" Screen; Upgrades Screen; Steam Store

Main Menu
Description English Your translation
Button to start a game at the same 'area' the player last played. The actual area number will appear in the place marked {0}. Return to area {0}
Button to start a new game at area 0. New Game
Button to go to the "Settings" screen to change game settings such as sound/music volume, fullscreen/windowed mode, difficulty level, and game controls. Settings
Button to quit the game and return to the desktop. Quit Game

 

Jump to: Main Menu; Control Config. Screen; In-game Messages; Pause Menu; "Area Cleared" Screen; Upgrades Screen; Steam Store

Settings Screen
Description English Your translation
Checkbox used to switch between fullscreen and windowed display (checked for fullscreen, unchecked for windowed). Fullscreen
Checkbox for enabling or disabling automatic firing. Auto-fire
Slider for setting the master volume. Volume
Slider for setting the music volume. Music
Slider for selecting the difficulty level. Difficulty
The name of the easiest of the five difficulty levels. Casual
The name of the second easiest difficulty level. Easy
The name of the middle difficulty level. Normal
The name of the second hardest difficulty level. Hard
The name of the hardest of the five difficulty levels. Brutal
The label next to the drop-down for selecting the language of the game's text. Language
Button for accessing the control configuration screen. Configure Controls
Button for returning to the main menu. Back to Main Menu
Button for returning to the pause menu. Alternative to the main menu button when settings are accessed during pause. Back to Pause Menu

 

Jump to: Main Menu; Settings Screen; In-game Messages; Pause Menu; "Area Cleared" Screen; Upgrades Screen; Steam Store

Control Config. Screen
Description English Your translation
Label next to the drop-down for selecting a built-in control configuration. Preset:
Name of the default/general purpose control preset. Default
Name of the preset for an XBox-360-compatible controller. XBox 360
Name of the preset for a PlayStation-4-compatible controller. PlayStation 4
Label next to the drop-down for selecting the controller or joystick to be used. Controller:
Drop-down text for configuring the controls for moving the tank to the left and right. Move left/right
Drop-down text for configuring the controls for moving the tank upwards and downwards. Move down/up
Drop-down text for configuring the controls for aiming the gun to the left and right. Aim left/right
Drop-down text for configuring the controls for aiming the gun up and down. Aim down/up
Drop-down text for configuring the control for firing the gun. Fire
Drop-down text for configuring the controls for switching between the available guns. Switch guns
Drop-down text for configuring the control for pausing the game. Pause
Checkbox for setting a control to ignore negative values (this is primarily used to allow an 'axis' control to be used as a button). ignore negative
Label for the list of keys that are equivalent to moving the axis to its negative extreme (left for left/right controls, down for down/up conrols). Negative keys:
Label for the list of keys that are equivalent to moving the axis to its positive extreme (right for left/right controls, up for down/up conrols). Positive keys:
Label next to the drop-downs for selecting controller axes. Axes:
Buttons for adding a positive or negative key. Add
Buttons for removing/deleting a positive or negative key. Remove
Message to release all keys and buttons before pressing the one to be added or removed. Please release all pressed keys and buttons (or press Esc to cancel).
Message to press the key or button to be added or removed. Please press the desired key or button (or Esc to cancel).
Text used to indicate an empty list of keys or an unused axis. None
Checkbox for inverting an axis (so that up becomes down, or left becomes right). invert
Button for returning to the Settings screen. Back to Settings

 

Jump to: Main Menu; Settings Screen; Control Config. Screen; Pause Menu; "Area Cleared" Screen; Upgrades Screen; Steam Store

In-game Messages
Description English Your translation
Splash message at the beginning of each area. The actual splash message consists of this text followed by the area number. Also used for the HUD message showing the current area. Area
Special splash message for area 7. (en-AU translation says "Bitter & Twisted", after the album by the Australian band "Area-7") Area 7
Special splash message for area 42. DON'T PANIC
Label for the special effect on the splash message for area 69. CENSORED
Special splash message for area 88. (English translations say "WO88LE WO88LE", a bingo calling reference) WO88LE WO88LE
Special splash message for area 99. This is the 'final' level. AREA 99!!
Label for the HUD message displaying the player's bank balance. Bank
Blurb describing what happens when a player hits the 'Restart' button after their tank is destroyed. If you restart, you will lose all progress in this area, but will not pay for a new Icetank.
Blurb describing what happens when a player hits the 'Re-engage' button after their tank is destroyed. If you re-engage, you will pay for a new Icetank, but will not lose any progress in this area.
Button for respawning the player's tank after it is destroyed. Re-engage
Label for the cost of a new tank. Re-engage cost:
Message when the player cannot afford the cost of a new tank. Re-engage not available.
Button for restarting the area after the player's tank is destroyed. A button with the same text and similar function appears on the Pause menu. Restart
Button for quitting the current game and returning to the Main Menu. This button appears when the player's tank is destroyed, and also on the Pause menu. Exit to Main Menu

 

Pause Menu
Description English Your translation
Header and footer text displayed with the pause menu. paused
Button to resume playing after the game was paused by the player. Resume
The Pause menu has three more buttons which are all duplicates of buttons that appear elsewhere: Restart, Settings, and Exit to Main Menu

 

Jump to: Main Menu; Settings Screen; Control Config. Screen; In-game Messages; Upgrades Screen; Steam Store

"Area Cleared" Screen
Description English Your translation
Normal heading. The actual area number takes the place of the tag {0}. Area {0} Cleared!
Special heading for a 'flawless' clear (when the player takes no damage - awards triple time bonus). FLAWLESS VICTORY!!
Label for earnings from the area that has just been cleared. Gross earnings
Label for tank hull repair costs. Hull repair
Label for armor maintenance costs. Armor maintenance
Label for shield maintenance costs. Shield maintenance
Label for the bonus awarded or penalty imposed for the time taken to clear the area. Time bonus/penalty
Label for the net earnings that are paid into the player's bank. Net earnings
Button for retrying/restarting the area, presumably to attempt to get a better score. Retry Area
Button for moving on to the upgrades screen. Continue

 

Jump to: Main Menu; Settings Screen; Control Config. Screen; In-game Messages; Pause Menu; "Area Cleared" Screen; Steam Store

Upgrades Screen
Description English Your translation
Button for accessing hull, armor, and shield upgrades. \n indicates a line break. Upgrade\nDefenses
Button for accessing gun upgrades. \n indicates a line break. Upgrade\nWeapon
Button for accessing friction, engine, and hull mass upgrades. \n indicates a line break. Upgrade\nCore
Button for undoing purchased upgrades and refunding the cost back to the player's bank. Undo
Button for moving on to the next area. Next Area
Label for the current strength of the tank's hull. Current hull
General label for the amount each upgrade adds to (or deducts from) the base amount. Upgrade
General label for upgrades that have reached their limit. Fully upgraded
Label for what the tank's hull strength would be after upgrading. New hull
General label for the price of each upgrade. Cost:
General button for purchasing each upgrade. Buy
Blurb describing armor. Armor absorbs damage until depleted. Slowly repaired over time. Absorption reduced by shields.
Blurb describing shield. Shield absorbs damage until depleted. Quickly regenerates when not moving. Absorption reduced by armor.
Button for armor upgrades. \n indicates a line break. Upgrade\nArmor
Button for shield upgrades. \n indicates a line break. Upgrade\nShield
Button for upgrades to the single gun. \n indicates a line break. Upgrade\nSingle Gun
Blurb for the rotating, three-barreled gun. Rotating triple-barrel gun. Triple the rate of fire, but half the damage per shot vs single gun.
Blurb for the three-way gun. A central gun and one on each side making a 30-degree angle. Half the damage per hit of the single gun.
Button for upgrades to the rotating, three-barreled gun. \n indicates a line break. Upgrade\nSpinigun
Button for upgrades to the three-way gun. \n indicates a line break. Upgrade\nTriple Gun
Label for the current friction between the tank and the air & ice. Current friction
Label for friction after the next upgrade (if purchased). New friction
Label for the current engine power. Current engine
Label for the engine power after the next upgrade. New engine
Label for the current mass of the hull. Current mass
Label for the hull mass after the next upgrade. New hull mass
Label for current armor strength. Current armor
Label for armor strength after the next upgrade. New armor
Label for current armor repair rate. Repair rate
General label for upgrades to the "rate" of something. New rate
Label for current armor weight. Armor weight
Label for armor weight after the next upgrade. New weight
Label for current shield strength. Current shield
Label for shield strength after the next upgrade. New shield
Label for current shield regeneration rate. Regeneration rate
Label for current penalty to armor and shields for having both armor and shields. Armor saps
Label for armor/shield penalty after the next upgrade. New penalty
Label for current rate of fire for each gun. Rate of fire
Label for rate of fire after the next upgrade. New rate of fire
Label for current damage for each gun. Damage
Label for damage after the next upgrade. New damage
Label for current bullet lifetime (range) for each gun. Bullet range
Label for bullet lifetime after the next upgrade. New range
Blurb for secret weapon. Alien technology could be adapted into a powerful new weapon...
Label for current beam gun damage. Beam damage
Label for current turret turning speed (revolutions per second). Turret turn rate

 

Jump to: Main Menu; Settings Screen; Control Config. Screen; In-game Messages; Pause Menu; "Area Cleared" Screen; Upgrades Screen

Steam Store
Description English Your translation
Short description of the game. Kobooomballs is an arcade-style, top-down, twin-stick shooter with light RPG elements. You use your 'icetank' to clear an area by destroying enemy mazes, then use salvage to upgrade your icetank before moving on to the next area.
"About this game" paragraph 1. Strange maze-like structures have appeared on the surface of Europa and begun attacking our remote-controlled scouting vehicles. You are in control of a retro-fitted scouting vehicle which has been modified in order to combat this unexpected threat, but your only effective source of light this far from the sun is the camera drone that hovers far above your tank, automatically following it around.
"About this game" paragraph 2. The mazes are mostly composed of pipelines that are invulnerable to your makeshift weapon. The open ends of these pipelines are the mazes' weak points, and the 'core' at the heart of each maze is also vulnerable, if you can reach it.
"About this game" paragraph 3. Clearing an area will buy you some time to upgrade your 'icetank' using salvage from the destroyed mazes before moving on to the next area. Expect to meet ever increasing resistance as your unknown enemy will also have time to fortify their positions. Who knows what tricks they may have up their pipes?

 

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